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Pyraminx

A pyramid that looks hard but is not

Easy
WCA event
Pyraminx
Positions
75,582,720
Moving pieces
4 tips, 4 centers, 6 edges
Popular methods
Layer by layer, L4E

Overview

The Pyraminx has three kinds of pieces. The tips at each corner turn on their own and are trivial. Under each tip is a center piece with three colors, which only turns in place. The six edges, each with two colors, are where the real solving happens.

Because the centers only turn in place, they tell you which color each face needs to be, just like the centers on a 3x3.

The fastest solvers average under 3 seconds with methods like L4E and 1-flip, but a beginner method gets most people well under a minute.

Notation

Hold the Pyraminx with one face toward you and one vertex pointing up. The four vertices are U (top), L (left), R (right) and B (back).

Capital letters turn two layers (the tip and the center under it), lowercase letters turn just the tip. Every turn is a third of a full turn, clockwise as if you were looking at that vertex from outside.

UTop two layers, clockwise looking down from above
RRight vertex's two layers
LLeft vertex's two layers
BBack vertex's two layers
uJust the top tip
R'Right vertex counter-clockwise

Layer by layer

Beginner

Fix the tips and centers, build one face with its three edges, then finish the last three edges with an algorithm.

  1. 1. Tips

    Turn each tip (u, l, r, b) until its colors match the center piece right under it. Each tip has only three positions, so this takes a few seconds.

  2. 2. Centers

    Pick a color for the bottom face. Turn the vertices (U, L, R, B) until the three center pieces around that face all show that color on the bottom. The tips come along with them.

  3. 3. Bottom edges

    Find the three edges that have the bottom color and put each one between its two matching centers. Bring an edge into the top layer next to where it goes, then use short moves like R U R' or L' U' L to drop it in.

    Check every side of the bottom layer: each one should be a single color across the center and the edge.

    Tip: Solve the edges in the order that needs the fewest moves. With practice you'll plan this whole step before you start.

  4. 4. Last three edges

    Only the three edges touching the top vertex are left. Keep the solved face on the bottom. If the edges need to move around, use one of the cycles; if two are in place but flipped, use the flip.

    Try the right cycle first. If it moves the edges the wrong way, do it once more, or learn the left cycle.

    Cycle right

    R U R' U R U R'

    Moves the three top edges around one way

    Cycle left

    L' U' L U' L' U' L

    The mirror: moves them around the other way

    Flip two

    R' U' L' U L R

    Flips two top edges in place

Top first and L4E

Intermediate

Solve the centers and two edges together around one vertex, then finish the last four edges with an algorithm. This is how most fast solvers start.

  1. Steps

    Build a block of three centers and two edges around one vertex during inspection. The last four edges are then solved with one short algorithm from a set you learn.

    Leave the tips until the end: since they turn on their own, solving them last never costs any extra planning.

1-flip and Keyhole

Advanced

Advanced methods plan almost the whole solve in inspection. 1-flip solves a face with one edge flipped, then fixes it while solving the rest. Keyhole inserts edges through a gap left on purpose.

  1. Inspection is everything

    A good Pyraminx solve takes 10 to 15 moves. Use the whole inspection to plan your first block, and know your last layer algorithms well enough to recognize them instantly.

Algorithms

Last three edges

3

For the beginner method, once the bottom face is done.

Cycle right

R U R' U R U R'

Moves the three top edges around one way

Cycle left

L' U' L U' L' U' L

The mirror: moves them around the other way

Flip two

R' U' L' U L R

Flips two top edges in place

Tips

  • ★Leave the tips until last. They don't affect anything else.
  • ★Most solves are under 15 moves, so planning in inspection matters more than turning speed.
  • ★Practice turning with your wrists: Pyraminx moves are big and fast, and regripping costs time.

Resources

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