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Square-1

A cube that changes shape. You have to first make it a cube then solve it.

Challenging
WCA event
Square-1
Moving pieces
8 corners, 8 edges, 2 middle halves
Turn size
30° per step
Popular method
Vandenbergh

Overview

The Square-1 has a top and bottom layer made of corners (wide kite shapes, 60°) and edges (thin triangles, 30°), plus a middle layer split into two halves. Turning the right half (a slice) swaps pieces between the top and bottom, which changes the puzzle's shape.

Solving happens in two parts: first get it back into a cube shape (called cubeshape), then solve it like a cube while keeping that shape.

Learning cubeshape is the hardest part for most people. After that it's a handful of algorithms, and most use the same few moves.

Notation

Moves are written as (x, y) for the top and bottom layers, then / for a slice. x and y are twelfths of a turn (30° each), clockwise, so (3, 0) turns the top a quarter turn.

The slice always turns the right half of the puzzle 180°. Hold the puzzle with the slice line running front to back.

(1,0)Top layer 30° clockwise
(0,-1)Bottom layer 30° counter-clockwise
(3,3)Both layers a quarter turn
/Slice: turn the right half 180°

Shape, then solve

Beginner

Get the cube shape back, then solve the top and bottom layers in a few steps: corners, then edges. A final fix handles the middle layer and parity.

  1. 1. Cubeshape

    Get both layers back into squares. Beginner methods first gather the pieces into a few easy to spot shapes, then use a short sequence for each shape to get back to a cube.

    There are only a handful of shapes to learn, and after a while you'll recognize them instantly.

    Tip: Count pieces as you go. A layer needs exactly 4 corners and 4 edges to be a square.

  2. 2. Orient the layers

    Put all the top colored corners and edges in the top layer and the bottom colored ones in the bottom layer, keeping the cube shape.

  3. 3. Permute the corners

    Swap corners within and between layers until all eight are in the right place.

  4. 4. Permute the edges

    Do the same for the edges. Most cases are solved with one or two short algorithms.

  5. 5. Middle layer and parity

    If the middle layer is flipped, or two edges are swapped with nothing else wrong (parity), use the fix-up algorithms. Parity happens on about half of solves with simple methods.

Vandenbergh

Intermediate

The standard speed method: cubeshape, then orient corners and edges, then permute corners, then edges and parity together. Around 60 algorithms for the full set.

  1. Steps

    Plan cubeshape in inspection: there are only a few moves in it. Learn orientation and permutation as small sets, starting with the cases you see most.

Parity tracking

Advanced

Fast solvers work out whether a solve will have parity during cubeshape, and choose a version of cubeshape that avoids it. This skips the slowest step entirely.

  1. Why it works

    Each cubeshape case can be solved in different ways, and some change parity while others don't. Tracking a couple of pieces during inspection tells you which one to use.

Tips

  • ★Slices are fast moves. Practice doing / with your right hand while your left keeps hold of the puzzle.
  • ★Learn cubeshape properly before anything else. Guessing your way through it wastes the most time.
  • ★Keep the slice line running front to back, and always slice the right side.

Resources

Ready to time yourself? The timer has Square-1 scrambles built in.

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